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Why so many play Nike Blazer ewfk

 
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PostPosted: Tue 13:41, 03 Sep 2013    Post subject: Why so many play Nike Blazer ewfk

Why so many play,[link widoczny dla zalogowanych]
watch the television show 'Friends,' " he quotes one psychologist as saying,[link widoczny dla zalogowanych], "rather than spending time with actual friends?"
Fries sees the relevance to games. "You can't walk around on giant tundra with a sword," he says about real life. "You can't swim next to a submarine. I could go skydiving, but I'm horribly afraid of heights. If I hit the ground in a game, I won't die."
Bloom offers another reason, quoting television and literary critic Clive James. "Fiction is life with the dull bits left out."
Nesmith confirms that. In real life,[link widoczny dla zalogowanych], he says, "we often say nothing of consequence. You don't want that in a game."
When you ask what's unique to games,[link widoczny dla zalogowanych], though, designers or players all mention one thing. "You get to interact,[link widoczny dla zalogowanych]," says Carofano. "There's something rewarding about that."
Clearly, interaction - choice - separates video games from other forms of storytelling. You don't just read about someone killing a dragon. You do it.
Howard offers yet another attraction. Wearing jeans and sneakers,[link widoczny dla zalogowanych], one hand in his pocket, the other holding a remote, he is the keynote speaker at a conference in Las Vegas,[link widoczny dla zalogowanych], which has named Skyrim "game of the year."
"What can games give you that nothing else can,[link widoczny dla zalogowanych]?" he asks.
Against a black screen behind him,[link widoczny dla zalogowanych], the answer appears. PRIDE.
"Pride in something you did,[link widoczny dla zalogowanych]," he says.
"Definitely true," Fries says. "Sure,[link widoczny dla zalogowanych], you get a feeling of pride reading a book. With games you're participating. You work towards beating the game."
Finally,[link widoczny dla zalogowanych], critics of games point to another allure: their violence. Clearly there's something to the charge: When companies release violent and less violent versions of the same games - one famous example is Mortal Kombat - the violent ones sell better. But does that make players more violent in real life?
This possibility alarms people - and politicians. In 2005, despite an industry rating code,[link widoczny dla zalogowanych], California Gov. Arnold Schwarzenegger (R),[link widoczny dla zalogowanych], star of some of the most violent movies of all time,[link widoczny dla zalogowanych], tried to ban the sale of violent video games to minors. The move launched a lawsuit.相关的主题文章:


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