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How can I successfully run one

 
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PostPosted: Mon 16:48, 26 Aug 2013    Post subject: How can I successfully run one

How can I successfully run one,[link widoczny dla zalogowanych]
It seems clear that 4E really wants the party to have at least four PCs, so that all four roles can be covered. The official rules give tips on what to do when you can only have three PCs, but when it comes down to one or two PCs,[link widoczny dla zalogowanych], the advice is pretty thin. For a single PC game, the DMG seems to punt,[link widoczny dla zalogowanych], saying something like "you should probably play a leader or defender" and nothing else.
I'd like to be able to run one-on-one stories with characters in a larger,[link widoczny dla zalogowanych], existing game,[link widoczny dla zalogowanych], so I don't want to hear "use a different system." The larger game already exists,[link widoczny dla zalogowanych], and the characters already exist, too,[link widoczny dla zalogowanych], as 4E characters.
So far,[link widoczny dla zalogowanych], I've found only good online ses of tips (which I will provide below as an answer) but I am eager to hear others -- especially if they have been play tested. The ones I've found already appear to be theoretical only.
I've quite happily run one-on-one adventures with no changes from the base rules. A higher focus on minions is handy to come within the XP budget and access to personal healing is a must. It works better with defenders, leaders,[link widoczny dla zalogowanych], and controllers than strikers. (Strikers really do require a party behind them to perform at their best.)
My own experience suggests that you should make it clear that "killing the enemies in open combat" is not the primary tactical motivation,[link widoczny dla zalogowanych], which allows the player to bypass or subvert many encounters.
Instead of multiclassing,[link widoczny dla zalogowanych], potions are an excellent healing mechanism,[link widoczny dla zalogowanych], especially if potions are healing are converted to healing word levels of utility. Alchemy,[link widoczny dla zalogowanych], if made less of a gold-sink, is another excellent way to provide unusual resources to a character.
Oh,[link widoczny dla zalogowanych], doing a sneak can be tremendous fun. (My personal favourite type of RPing) Take a look at the executioner assassin and the various Thief games. Most guards should be minions however,[link widoczny dla zalogowanych], and play should focus on stealth rather than combat. I be happy to playtest a sneak with you in The Back Room Smile Brian Ballsun-Stanton Apr 5 '11 at 2:16
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